package collision;

import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;

import rigidbody.RigidBody;

public class SphereCollision extends Collision
{
    public double _radius;
    public Point3d _center;

    public SphereCollision(double overlapDepth_, RigidBody obj1_,
            RigidBody obj2_, Vector3d normal_, Point3d center_, double radius_)
    {
        super(overlapDepth_, obj1_, obj2_, normal_);        
        _center = center_;
        _radius = radius_;
    }
}
